A little puzzle.
A whole world to explore.
My contribution
Involved in every feature since the early prototype. I started with level design and the match-3 engine, its rules and mechanics, tuning the targeting and propeller systems and testing them with automated simulations. Then I moved to researching and implementing LiveOps events, alongside production planning and releases.
ResultThe Balloon Royale event went live in 2.5 weeks against a one-month estimate, after I chose to launch it with local bot opponents and rewards instead of waiting for backend matchmaking.
ProductionPlayer experienceLiveOps
